Module: wine Branch: master Commit: 00e98852e2cb65c364b8f85cce317bfeecf4a590 URL: https://source.winehq.org/git/wine.git/?a=commit;h=00e98852e2cb65c364b8f85cc...
Author: Zebediah Figura z.figura12@gmail.com Date: Wed Nov 6 10:20:23 2019 -0600
d3d8: Handle stateblocks in d3d8_device_SetViewport().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 0aa326fad5..8cd85776f1 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1682,7 +1682,9 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D vp.min_z = viewport->MinZ; vp.max_z = viewport->MaxZ;
- wined3d_device_set_viewports(device->wined3d_device, 1, &vp); + wined3d_stateblock_set_viewport(device->update_state, &vp); + if (!device->recording) + wined3d_device_set_viewports(device->wined3d_device, 1, &vp); wined3d_mutex_unlock();
return D3D_OK;