Module: vkd3d Branch: master Commit: 833bfa88124114e7521a3bfd7d54934b63811b95 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=833bfa88124114e7521a3bfd...
Author: Zebediah Figura zfigura@codeweavers.com Date: Wed Jan 19 12:51:59 2022 +0100
vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/hlsl.y | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 636882c..5a17449 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -326,7 +326,7 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_lis struct hlsl_ir_if *iff;
/* E.g. "for (i = 0; ; ++i)". */ - if (!list_count(cond_list)) + if (list_empty(cond_list)) return true;
condition = node_from_list(cond_list);