Module: wine Branch: master Commit: 802674e078546d400a0b8fd6efa9ac8fcff0a705 URL: http://source.winehq.org/git/wine.git/?a=commit;h=802674e078546d400a0b8fd6ef...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Sep 20 20:09:27 2009 +0200
d3d10core: Mark internal symbols hidden.
---
dlls/d3d10core/d3d10core_private.h | 41 ++++++++++++++++++----------------- 1 files changed, 21 insertions(+), 20 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index ad03b47..42fe735 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -49,11 +49,11 @@ struct d3d10_shader_info };
/* TRACE helper functions */ -const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology); -const char *debug_dxgi_format(DXGI_FORMAT format); +const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN; +const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
-DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format); -WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format); +DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN; +WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
static inline void read_dword(const char **ptr, DWORD *d) { @@ -61,15 +61,15 @@ static inline void read_dword(const char **ptr, DWORD *d) *ptr += sizeof(*d); }
-void skip_dword_unknown(const char **ptr, unsigned int count); +void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
HRESULT parse_dxbc(const char *data, SIZE_T data_size, - HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx); + HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
/* IDirect3D10Device */ -extern const struct ID3D10DeviceVtbl d3d10_device_vtbl; -extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl; -extern const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl; +extern const struct ID3D10DeviceVtbl d3d10_device_vtbl DECLSPEC_HIDDEN; +extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl DECLSPEC_HIDDEN; +extern const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl DECLSPEC_HIDDEN; struct d3d10_device { const struct ID3D10DeviceVtbl *vtbl; @@ -93,7 +93,7 @@ struct d3d10_texture2d };
HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device, - const D3D10_TEXTURE2D_DESC *desc); + const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
/* ID3D10Buffer */ struct d3d10_buffer @@ -105,10 +105,10 @@ struct d3d10_buffer };
HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device, - const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data); + const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
/* ID3D10RenderTargetView */ -extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl; +extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl DECLSPEC_HIDDEN; struct d3d10_rendertarget_view { const struct ID3D10RenderTargetViewVtbl *vtbl; @@ -119,7 +119,7 @@ struct d3d10_rendertarget_view };
/* ID3D10InputLayout */ -extern const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl; +extern const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl DECLSPEC_HIDDEN; struct d3d10_input_layout { const struct ID3D10InputLayoutVtbl *vtbl; @@ -130,10 +130,10 @@ struct d3d10_input_layout
HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, - WINED3DVERTEXELEMENT **wined3d_elements, UINT *wined3d_element_count); + WINED3DVERTEXELEMENT **wined3d_elements, UINT *wined3d_element_count) DECLSPEC_HIDDEN;
/* ID3D10VertexShader */ -extern const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl; +extern const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl DECLSPEC_HIDDEN; struct d3d10_vertex_shader { const struct ID3D10VertexShaderVtbl *vtbl; @@ -144,7 +144,7 @@ struct d3d10_vertex_shader };
/* ID3D10GeometryShader */ -extern const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl; +extern const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl DECLSPEC_HIDDEN; struct d3d10_geometry_shader { const struct ID3D10GeometryShaderVtbl *vtbl; @@ -152,7 +152,7 @@ struct d3d10_geometry_shader };
/* ID3D10PixelShader */ -extern const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl; +extern const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl DECLSPEC_HIDDEN; struct d3d10_pixel_shader { const struct ID3D10PixelShaderVtbl *vtbl; @@ -162,9 +162,10 @@ struct d3d10_pixel_shader struct wined3d_shader_signature output_signature; };
-HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info); -HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s); -void shader_free_signature(struct wined3d_shader_signature *s); +HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, + struct d3d10_shader_info *shader_info) DECLSPEC_HIDDEN; +HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; +void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
/* Layered device */ enum dxgi_device_layer_id