Module: vkd3d Branch: master Commit: 63fbb62301b2da5e4b43710930b86940ba88f16d URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=63fbb62301b2da5e4b437109...
Author: Zebediah Figura zfigura@codeweavers.com Date: Tue Jul 27 16:06:49 2021 -0500
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table1().
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/dxbc.c | 16 ++++------------ 1 file changed, 4 insertions(+), 12 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 0ee4fe2..0bb2287 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -3030,23 +3030,15 @@ static void shader_write_descriptor_table(struct root_signature_writer_context * shader_write_descriptor_ranges(buffer, table); }
-static int shader_write_descriptor_table1(struct root_signature_writer_context *context, +static void shader_write_descriptor_table1(struct root_signature_writer_context *context, const struct vkd3d_shader_root_descriptor_table1 *table) { struct vkd3d_bytecode_buffer *buffer = &context->buffer;
- if (!write_dword(context, table->descriptor_range_count)) - goto fail; - if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */ - goto fail; + put_u32(buffer, table->descriptor_range_count); + put_u32(buffer, get_chunk_offset(context) + sizeof(uint32_t)); /* offset */
shader_write_descriptor_ranges1(buffer, table); - return VKD3D_OK; - -fail: - vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, - "Out of memory while writing root signature root descriptor table."); - return VKD3D_ERROR_OUT_OF_MEMORY; }
static int shader_write_root_constants(struct root_signature_writer_context *context, @@ -3133,7 +3125,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0) shader_write_descriptor_table(context, &desc->u.v_1_0.parameters[i].u.descriptor_table); else - ret = shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table); + shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table); break; case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: ret = shader_write_root_constants(context, versioned_root_signature_get_root_constants(desc, i));