Module: wine Branch: master Commit: 9c1b6581c660b9147b94cdfd46ee4faf3ad3f7e0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9c1b6581c660b9147b94cdfd46...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Jul 5 15:49:50 2008 -0500
wined3d: Move the point sprite support test into the template.
---
dlls/wined3d/state.c | 10 ++++++---- 1 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 69bbb50..93ce543 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1586,13 +1586,14 @@ static void state_lastpixel(DWORD state, IWineD3DStateBlockImpl *stateblock, Win } }
-static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { +static void state_pointsprite_w(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { /* TODO: NV_POINT_SPRITE */ - if (!GL_SUPPORT(ARB_POINT_SPRITE)) { + if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) { TRACE("Point sprites not supported\n"); - return; } +}
+static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) { glEnable(GL_POINT_SPRITE_ARB); checkGLcall("glEnable(GL_POINT_SPRITE_ARB)"); @@ -4334,7 +4335,8 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = { { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_arb }, ARB_POINT_PARAMETERS }, { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_ext }, EXT_POINT_PARAMETERS }, { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_w }, 0 }, - { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_pointsprite }, 0 }, + { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_pointsprite }, ARB_POINT_SPRITE }, + { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_pointsprite_w }, 0 }, { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 }, { STATE_RENDER(WINED3DRS_POINTSCALE_A), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 }, { STATE_RENDER(WINED3DRS_POINTSCALE_B), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },