Module: wine Branch: master Commit: 83d18602d8ee61dba89729365258f9db04a9912c URL: http://source.winehq.org/git/wine.git/?a=commit;h=83d18602d8ee61dba897293652...
Author: Francois Gouget fgouget@free.fr Date: Thu Feb 12 12:30:13 2009 +0100
wined3d: Add a trailing '\n' to shader_addline() calls.
---
dlls/wined3d/glsl_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index f67fdd5..23beb46 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3874,13 +3874,13 @@ static GLuint shader_glsl_generate_pshader(IWineD3DPixelShader *iface, SHADER_BU case FOG_EXP: /* Fog = e^(-gl_Fog.density * gl_FogFragCoord) */ shader_addline(buffer, "float Fog = exp(-gl_Fog.density * gl_FogFragCoord);\n"); - shader_addline(buffer, "Fog = clamp(Fog, 0.0, 1.0);"); + shader_addline(buffer, "Fog = clamp(Fog, 0.0, 1.0);\n"); shader_addline(buffer, "%s.xyz = mix(gl_Fog.color.xyz, %s.xyz, Fog);\n", fragcolor, fragcolor); break; case FOG_EXP2: /* Fog = e^(-(gl_Fog.density * gl_FogFragCoord)^2) */ shader_addline(buffer, "float Fog = exp(-gl_Fog.density * gl_Fog.density * gl_FogFragCoord * gl_FogFragCoord);\n"); - shader_addline(buffer, "Fog = clamp(Fog, 0.0, 1.0);"); + shader_addline(buffer, "Fog = clamp(Fog, 0.0, 1.0);\n"); shader_addline(buffer, "%s.xyz = mix(gl_Fog.color.xyz, %s.xyz, Fog);\n", fragcolor, fragcolor); break; }