Module: wine Branch: master Commit: f6e923b55d63dd5f8c14238668378884c713fdd9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f6e923b55d63dd5f8c14238668...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Apr 15 19:21:29 2010 +0200
wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D().
---
dlls/wined3d/device.c | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index c3d6a6e..2b4e526 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1862,9 +1862,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface, This->stencilBufferTarget = NULL;
TRACE("Releasing the render target at %p\n", This->render_targets[0]); - if(IWineD3DSurface_Release(This->render_targets[0]) >0){ - /* This check is a bit silly, it should be in swapchain_release FIXME("(%p) Something's still holding the renderTarget\n",This); */ - } + IWineD3DSurface_Release(This->render_targets[0]); + TRACE("Setting rendertarget to NULL\n"); This->render_targets[0] = NULL;