Module: wine Branch: master Commit: 9647dc2ae5d3b548b0b86865686ea9e270588e74 URL: https://source.winehq.org/git/wine.git/?a=commit;h=9647dc2ae5d3b548b0b868656...
Author: Zebediah Figura z.figura12@gmail.com Date: Thu Mar 5 19:28:08 2020 -0600
wined3d: Remove now redundant error handling from wined3d_device_set_texture_stage_state().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 6 ------ 1 file changed, 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 53d3b7c1d8..cdb3202ac1 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3415,12 +3415,6 @@ static void wined3d_device_set_texture_stage_state(struct wined3d_device *device TRACE("device %p, stage %u, state %s, value %#x.\n", device, stage, debug_d3dtexturestate(state), value);
- if (state > WINED3D_HIGHEST_TEXTURE_STATE) - { - WARN("Invalid state %#x passed.\n", state); - return; - } - if (stage >= d3d_info->limits.ffp_blend_stages) { WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",