Module: wine Branch: master Commit: e8c774e486c48ebadb05ff52acbd95769120d004 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e8c774e486c48ebadb05ff52ac...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Nov 29 12:59:14 2013 +0100
wined3d: Remove redundant state restoration from read_from_framebuffer.
---
dlls/wined3d/surface.c | 21 +-------------------- 1 files changed, 1 insertions(+), 20 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index f07c28d..0cdcbba 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3450,9 +3450,6 @@ static void read_from_framebuffer(struct wined3d_surface *surface, UINT pitch) int i; BOOL bpp; BOOL srcIsUpsideDown; - GLint rowLen = 0; - GLint skipPix = 0; - GLint skipRow = 0; struct wined3d_bo_address data;
surface_get_memory(surface, &data); @@ -3535,21 +3532,9 @@ static void read_from_framebuffer(struct wined3d_surface *surface, UINT pitch) ERR("mem not null for pbo -- unexpected\n"); }
- /* Save old pixel store pack state */ - gl_info->gl_ops.gl.p_glGetIntegerv(GL_PACK_ROW_LENGTH, &rowLen); - checkGLcall("glGetIntegerv"); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_PACK_SKIP_PIXELS, &skipPix); - checkGLcall("glGetIntegerv"); - gl_info->gl_ops.gl.p_glGetIntegerv(GL_PACK_SKIP_ROWS, &skipRow); - checkGLcall("glGetIntegerv"); - /* Setup pixel store pack state -- to glReadPixels into the correct place */ gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, surface->resource.width); checkGLcall("glPixelStorei"); - gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_PIXELS, 0); - checkGLcall("glPixelStorei"); - gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_ROWS, 0); - checkGLcall("glPixelStorei");
gl_info->gl_ops.gl.p_glReadPixels(0, 0, surface->resource.width, surface->resource.height, @@ -3557,11 +3542,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface, UINT pitch) checkGLcall("glReadPixels");
/* Reset previous pixel store pack state */ - gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, rowLen); - checkGLcall("glPixelStorei"); - gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_PIXELS, skipPix); - checkGLcall("glPixelStorei"); - gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_ROWS, skipRow); + gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, 0); checkGLcall("glPixelStorei");
if (data.buffer_object && !srcIsUpsideDown)