Module: wine Branch: master Commit: 4a9d8fedee6f38108f7e684c73c210cdb472f15d URL: https://source.winehq.org/git/wine.git/?a=commit;h=4a9d8fedee6f38108f7e684c7...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jun 3 18:28:20 2019 +0430
wined3d: Pass a wined3d_context_gl strcuture to find_draw_buffers_mask().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context.c | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index c069740..ba3ac80 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -3141,18 +3141,17 @@ BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, return TRUE; }
-static unsigned int find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_state *state) +static uint32_t find_draw_buffers_mask(const struct wined3d_context_gl *context_gl, const struct wined3d_state *state) { - const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); struct wined3d_rendertarget_view * const *rts = state->fb->render_targets; struct wined3d_shader *ps = state->shader[WINED3D_SHADER_TYPE_PIXEL]; - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; unsigned int rt_mask, mask; unsigned int i;
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return wined3d_context_gl_generate_rt_mask_no_fbo(context_gl, rts[0]->resource); - else if (!context->render_offscreen) + else if (!context_gl->c.render_offscreen) return context_generate_rt_mask_from_resource(rts[0]->resource);
rt_mask = ps ? ps->reg_maps.rt_mask : 1; @@ -3173,7 +3172,7 @@ static unsigned int find_draw_buffers_mask(const struct wined3d_context *context void context_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { struct wined3d_context_gl *context_gl = wined3d_context_gl(context); - unsigned int rt_mask = find_draw_buffers_mask(context, state); + uint32_t rt_mask = find_draw_buffers_mask(context_gl, state); const struct wined3d_fb_state *fb = state->fb; DWORD color_location = 0; DWORD *cur_mask; @@ -3473,12 +3472,12 @@ static void wined3d_context_gl_update_tex_unit_map(struct wined3d_context_gl *co void context_state_drawbuf(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { struct wined3d_context_gl *context_gl = wined3d_context_gl(context); - DWORD rt_mask, *cur_mask; + uint32_t rt_mask, *cur_mask;
if (isStateDirty(context, STATE_FRAMEBUFFER)) return;
cur_mask = context_gl->current_fbo ? &context_gl->current_fbo->rt_mask : &context_gl->draw_buffers_mask; - rt_mask = find_draw_buffers_mask(context, state); + rt_mask = find_draw_buffers_mask(context_gl, state); if (rt_mask != *cur_mask) { context_apply_draw_buffers(context, rt_mask);