Module: wine Branch: master Commit: 754b5cf2adc73a917d7d60c35d5cad5897a5e92d URL: http://source.winehq.org/git/wine.git/?a=commit;h=754b5cf2adc73a917d7d60c35d...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sun Mar 22 12:24:28 2009 +0100
wined3d: Deal with reserved shader constants in the backend.
This moves the GLSL and ARB specific reserved constants out of directx.c into the get_caps methods of the shader backends. That way the number of reserved constants remains in the backend.
GL_LIMITS({v/p}shader_constantsF) now contains the real number of constants as advertised by GL instead of some mixture of GL info and backend implementation specifics. This makes it easier for backends to decide how many constants to use.
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dlls/wined3d/arb_program_shader.c | 22 +++++++++++++++++----- dlls/wined3d/device.c | 8 ++++---- dlls/wined3d/directx.c | 26 ++++++++++---------------- dlls/wined3d/glsl_shader.c | 21 ++++++++++++++++++--- dlls/wined3d/wined3d_private.h | 2 ++ 5 files changed, 51 insertions(+), 28 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=754b5cf2adc73a917d7d60...