Module: wine Branch: master Commit: 347743fad5312249c5d8769f7eef12c4d9c379ac URL: https://source.winehq.org/git/wine.git/?a=commit;h=347743fad5312249c5d8769f7...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jan 15 16:35:11 2019 +0330
wined3d: Allow multisample destination textures in the GLSL blitter.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46459 Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d6fd565..3298a60 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -13127,11 +13127,9 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi return FALSE;
if (src_texture->target == GL_TEXTURE_2D_MULTISAMPLE - || dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE - || src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY - || dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) + || src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { - TRACE("Multi-sample textures not supported.\n"); + TRACE("Multi-sample source textures not supported.\n"); return FALSE; }