Module: wine Branch: master Commit: 7e46daa1bb072dd7086ab8970ce37319a25f783b URL: https://source.winehq.org/git/wine.git/?a=commit;h=7e46daa1bb072dd7086ab8970...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Jul 9 15:25:56 2018 +0200
d3d11/tests: Add test for unorm/snorm immediate constants.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 89 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index ee8d465..be7c907 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -18542,10 +18542,13 @@ static void test_uav_store_immediate_constant(void) { D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc; struct d3d11_test_context test_context; + D3D11_TEXTURE2D_DESC texture_desc; ID3D11UnorderedAccessView *uav; ID3D11DeviceContext *context; struct resource_readback rb; + ID3D11Texture2D *texture; ID3D11ComputeShader *cs; + unsigned int uint_data; ID3D11Device *device; ID3D11Buffer *buffer; float float_data; @@ -18588,6 +18591,42 @@ static void test_uav_store_immediate_constant(void) 0x0d0000a4, 0x0011e0f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0100003e, }; + static const DWORD cs_store_unorm_code[] = + { +#if 0 + RWTexture2D<unorm float> u; + + [numthreads(1, 1, 1)] + void main() + { + u[uint2(0, 0)] = 0.5f; + } +#endif + 0x43425844, 0x3623f1de, 0xe847109e, 0x8e3da13f, 0xb6787b06, 0x00000001, 0x000000b8, 0x00000003, + 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000064, 0x00050050, 0x00000019, 0x0100086a, + 0x0400189c, 0x0011e000, 0x00000000, 0x00001111, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, + 0x0d0000a4, 0x0011e0f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x0100003e, + }; + static const DWORD cs_store_snorm_code[] = + { +#if 0 + RWTexture2D<snorm float> u; + + [numthreads(1, 1, 1)] + void main() + { + u[uint2(0, 0)] = -0.5f; + } +#endif + 0x43425844, 0xce5397fc, 0x7464bc06, 0xc79aa56c, 0x881bd7ef, 0x00000001, 0x000000b8, 0x00000003, + 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000064, 0x00050050, 0x00000019, 0x0100086a, + 0x0400189c, 0x0011e000, 0x00000000, 0x00002222, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, + 0x0d0000a4, 0x0011e0f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00004002, 0xbf000000, 0xbf000000, 0xbf000000, 0xbf000000, 0x0100003e, + }; static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0; static const unsigned int zero[4] = {0};
@@ -18635,7 +18674,57 @@ static void test_uav_store_immediate_constant(void) ok(float_data == 1.0f, "Got unexpected value %.8e.\n", float_data); release_resource_readback(&rb);
+ texture_desc.Width = 64; + texture_desc.Height = 64; + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D11_USAGE_DEFAULT; + texture_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr); + ID3D11UnorderedAccessView_Release(uav); + hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav); + ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr); + + ID3D11ComputeShader_Release(cs); + hr = ID3D11Device_CreateComputeShader(device, cs_store_unorm_code, sizeof(cs_store_unorm_code), NULL, &cs); + ok(hr == S_OK, "Failed to create compute shader, hr %#x.\n", hr); + ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero); + ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0); + ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL); + ID3D11DeviceContext_Dispatch(context, 1, 1, 1); + get_texture_readback(texture, 0, &rb); + uint_data = get_readback_color(&rb, 0, 0, 0); + ok(compare_color(uint_data, 0x80808080, 1), "Got unexpected color 0x%08x.\n", uint_data); + release_resource_readback(&rb); + + ID3D11Texture2D_Release(texture); + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_SNORM; + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr); + ID3D11UnorderedAccessView_Release(uav); + hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav); + ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr); + + ID3D11ComputeShader_Release(cs); + hr = ID3D11Device_CreateComputeShader(device, cs_store_snorm_code, sizeof(cs_store_snorm_code), NULL, &cs); + ok(hr == S_OK, "Failed to create compute shader, hr %#x.\n", hr); + ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero); + ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0); + ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL); + ID3D11DeviceContext_Dispatch(context, 1, 1, 1); + get_texture_readback(texture, 0, &rb); + uint_data = get_readback_color(&rb, 0, 0, 0); + ok(compare_color(uint_data, 0xc0c0c0c0, 1), "Got unexpected color 0x%08x.\n", uint_data); + release_resource_readback(&rb); + ID3D11Buffer_Release(buffer); + ID3D11Texture2D_Release(texture); ID3D11ComputeShader_Release(cs); ID3D11UnorderedAccessView_Release(uav); release_test_context(&test_context);