Module: wine Branch: master Commit: 55a5b4ca1e4ed61ddbe390a8102a253efb44f712 URL: http://source.winehq.org/git/wine.git/?a=commit;h=55a5b4ca1e4ed61ddbe390a810...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sun Dec 10 23:21:03 2006 +0100
wined3d: Move WINED3DRS_ANTIALIAS to the state table.
---
dlls/wined3d/device.c | 8 +------- dlls/wined3d/state.c | 8 +++++++- 2 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e6012f8..3c5b2b5 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3429,6 +3429,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl case WINED3DRS_DEPTHBIAS : case WINED3DRS_TEXTUREPERSPECTIVE : case WINED3DRS_STIPPLEDALPHA : + case WINED3DRS_ANTIALIAS : StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock); break;
@@ -3439,13 +3440,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl return WINED3DERR_INVALIDCALL; }
- case WINED3DRS_ANTIALIAS : - { - if (Value) - ERR(" Antialias not supported yet.\n"); - break; - } - case WINED3DRS_MULTISAMPLEMASK : { if(0xFFFFFFFF != Value) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index f55fd8c..c5fa7f3 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1160,12 +1160,18 @@ static void state_stippledalpha(DWORD st ERR(" Stippled Alpha not supported yet.\n"); }
+static void state_antialias(DWORD state, IWineD3DStateBlockImpl *stateblock) { + TRACE("Stub\n"); + if (stateblock->renderState[WINED3DRS_ANTIALIAS]) + ERR(" Antialias not supported yet.\n"); +} + const struct StateEntry StateTable[] = { /* State name representative, apply function */ { /* 0, Undefined */ 0, state_undefined }, { /* 1, WINED3DRS_TEXTUREHANDLE */ 0 /* Handled in ddraw */, state_undefined }, - { /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_unknown }, + { /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias }, { /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined }, { /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective }, { /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_unknown },