Module: wine Branch: master Commit: 603e7933ea780de8980db9275d0770bd2828cb5c URL: http://source.winehq.org/git/wine.git/?a=commit;h=603e7933ea780de8980db9275d...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Mar 10 00:55:08 2007 +0100
wined3d: Blit the offscreen texture into the drawable if needed.
When using pbuffer or back buffer offscreen rendering the content of the drawable will have been overwritten. Thus the texture has to be written into the drawable. An exception is the (pretty common) case that the whole render target is cleared before rendering to it.
---
dlls/wined3d/context.c | 3 + dlls/wined3d/device.c | 26 ++++++-- dlls/wined3d/drawprim.c | 128 ++++++++++++++++++++++++++++++++++++++++ dlls/wined3d/wined3d_private.h | 2 + 4 files changed, 153 insertions(+), 6 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=603e7933ea780de8980db9...