Module: wine Branch: master Commit: 89eaa4aa37c111bccbc17557ec0e13fdcd70100e URL: https://source.winehq.org/git/wine.git/?a=commit;h=89eaa4aa37c111bccbc17557e...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Feb 5 13:13:40 2018 +0100
wined3d: Do not validate texture type in resolve_depth_buffer().
It's validated in wined3d_texture_blt().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 0c415d1..2d1603f 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1931,8 +1931,7 @@ static void resolve_depth_buffer(struct wined3d_state *state) struct wined3d_rendertarget_view *src_view; RECT src_rect, dst_rect;
- if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D - || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH)) + if (!dst_texture || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH)) return;
if (!(src_view = state->fb->depth_stencil))