Module: vkd3d Branch: master Commit: 790f330836874a6ab9c469905346fa7d38e7badf URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=790f330836874a6ab9c46990...
Author: Giovanni Mascellani gmascellani@codeweavers.com Date: Wed Dec 1 17:15:03 2021 +0100
vkd3d-shader/hlsl: Write SM4 integer minimum.
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/hlsl_sm4.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 05b0dc1..a17ca59 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1424,6 +1424,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2); break;
+ case HLSL_OP2_MIN: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMIN, &expr->node, arg1, arg2); + break; + default: hlsl_fixme(ctx, &expr->node.loc, "SM4 int "%s" expression.", debug_hlsl_expr_op(expr->op)); break;