Module: wine Branch: master Commit: 89e1a7614e17c63781585af5662654a16320f995 URL: https://source.winehq.org/git/wine.git/?a=commit;h=89e1a7614e17c63781585af56...
Author: Nikolay Sivov nsivov@codeweavers.com Date: Sun Jun 19 20:11:26 2022 +0300
d2d1/effect: Add LoadComputeShader().
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
---
dlls/d2d1/effect.c | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-)
diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c index 2da655b00d8..d298985c020 100644 --- a/dlls/d2d1/effect.c +++ b/dlls/d2d1/effect.c @@ -247,10 +247,27 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1EffectContext *iface, REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size) { - FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n", + struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface); + ID3D11ComputeShader *shader; + HRESULT hr; + + TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n", iface, debugstr_guid(shader_id), buffer, buffer_size);
- return E_NOTIMPL; + if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id)) + return S_OK; + + if (FAILED(hr = ID3D11Device1_CreateComputeShader(effect_context->device_context->d3d_device, + buffer, buffer_size, NULL, &shader))) + { + WARN("Failed to create a compute shader, hr %#lx.\n", hr); + return hr; + } + + hr = d2d_effect_context_add_shader(effect_context, shader_id, shader); + ID3D11ComputeShader_Release(shader); + + return hr; }
static BOOL STDMETHODCALLTYPE d2d_effect_context_IsShaderLoaded(ID2D1EffectContext *iface, REFGUID shader_id)