Module: wine Branch: master Commit: 6c1007db1e7913d9187c3067061847676356d967 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6c1007db1e7913d9187c306706...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Sep 2 11:22:33 2013 +0200
d3d8/tests: Add a DXT5 volume test.
---
dlls/d3d8/tests/visual.c | 97 ++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 97 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 1436122..e13e1c6 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -3389,6 +3389,102 @@ static void fog_special_test(IDirect3DDevice8 *device) IDirect3DDevice8_DeletePixelShader(device, ps); }
+static void volume_dxt5_test(IDirect3DDevice8 *device) +{ + HRESULT hr; + IDirect3D8 *d3d8; + IDirect3DVolumeTexture8 *texture; + D3DLOCKED_BOX box; + unsigned int i; + DWORD color; + static const char texture_data[] = + { + /* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. */ + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 + }; + static const struct + { + struct vec3 position; + struct vec3 texcrd; + } + quads[] = + { + {{ -1.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.25f}}, + {{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}}, + {{ -1.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.25f}}, + {{ 0.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.25f}}, + + {{ 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.75f}}, + {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, + {{ 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.75f}}, + {{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}}, + }; + static const DWORD expected_colors[] = {0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff}; + + hr = IDirect3DDevice8_GetDirect3D(device, &d3d8); + ok(SUCCEEDED(hr), "Failed to get d3d8 interface, hr %#x.\n", hr); + hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT5); + IDirect3D8_Release(d3d8); + if (FAILED(hr)) + { + skip("Volume dxt5 textures are not supported, skipping test.\n"); + return; + } + + hr = IDirect3DDevice8_CreateVolumeTexture(device, 8, 4, 2, 1, 0, D3DFMT_DXT5, + D3DPOOL_MANAGED, &texture); + ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); + + hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &box, NULL, 0); + ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); + memcpy(box.pBits, texture_data, sizeof(texture_data)); + hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0); + ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0)); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)texture); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT); + ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr); + + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice8_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[0], sizeof(*quads)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[4], sizeof(*quads)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + for (i = 0; i < 4; i++) + { + color = getPixelColor(device, 80 + 160 * i, 240); + ok (color_match(color, expected_colors[i], 1), + "Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i); + } + + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTexture(device, 0, NULL); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + IDirect3DVolumeTexture8_Release(texture); +} + START_TEST(visual) { IDirect3DDevice8 *device_ptr; @@ -3473,6 +3569,7 @@ START_TEST(visual) zenable_test(device_ptr); resz_test(device_ptr); fog_special_test(device_ptr); + volume_dxt5_test(device_ptr);
cleanup: if(device_ptr) {