Module: wine Branch: master Commit: 955fb95eb6f927458b29ef74f0b183c5195a8d5d URL: http://source.winehq.org/git/wine.git/?a=commit;h=955fb95eb6f927458b29ef74f0...
Author: H. Verbeet hverbeet@gmail.com Date: Wed Jan 17 21:41:46 2007 +0100
wined3d: Give shader constants their own debug channel.
---
dlls/wined3d/arb_program_shader.c | 7 ++++--- dlls/wined3d/glsl_shader.c | 15 ++++++++------- 2 files changed, 12 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 073a3ad..f76e4c7 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -33,6 +33,7 @@ #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); +WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
#define GLINFO_LOCATION (*gl_info)
@@ -56,7 +57,7 @@ static void shader_arb_load_constantsF(I if (!constant_list) { if (TRACE_ON(d3d_shader)) { for (i = 0; i < max_constants; ++i) { - TRACE("Loading constants %i: %f, %f, %f, %f\n", i, + TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i, constants[i * 4 + 0], constants[i * 4 + 1], constants[i * 4 + 2], constants[i * 4 + 3]); } @@ -69,7 +70,7 @@ static void shader_arb_load_constantsF(I if (TRACE_ON(d3d_shader)) { LIST_FOR_EACH_ENTRY(constant, constant_list, constant_entry, entry) { i = constant->idx; - TRACE("Loading constants %i: %f, %f, %f, %f\n", i, + TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i, constants[i * 4 + 0], constants[i * 4 + 1], constants[i * 4 + 2], constants[i * 4 + 3]); } @@ -85,7 +86,7 @@ static void shader_arb_load_constantsF(I if (TRACE_ON(d3d_shader)) { LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) { GLfloat* values = (GLfloat*)lconst->value; - TRACE("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx, + TRACE_(d3d_constants)("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx, values[0], values[1], values[2], values[3]); } } diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 4bc4e21..9a11b5b 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -32,6 +32,7 @@ #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); +WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
#define GLINFO_LOCATION (*gl_info)
@@ -113,7 +114,7 @@ static void shader_glsl_load_constantsF( for (i = 0; i < max_constants; ++i) { tmp_loc = constant_locations[i]; if (tmp_loc != -1) { - TRACE("Loading constants %i: %f, %f, %f, %f\n", i, + TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i, constants[i * 4 + 0], constants[i * 4 + 1], constants[i * 4 + 2], constants[i * 4 + 3]); } @@ -134,7 +135,7 @@ static void shader_glsl_load_constantsF( i = constant->idx; tmp_loc = constant_locations[i]; if (tmp_loc != -1) { - TRACE("Loading constants %i: %f, %f, %f, %f\n", i, + TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i, constants[i * 4 + 0], constants[i * 4 + 1], constants[i * 4 + 2], constants[i * 4 + 3]); } @@ -157,7 +158,7 @@ static void shader_glsl_load_constantsF( tmp_loc = constant_locations[lconst->idx]; if (tmp_loc != -1) { GLfloat* values = (GLfloat*)lconst->value; - TRACE("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx, + TRACE_(d3d_constants)("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx, values[0], values[1], values[2], values[3]); } } @@ -194,7 +195,7 @@ void shader_glsl_load_constantsI( for (i=0; i<max_constants; ++i) { if (NULL == constants_set || constants_set[i]) {
- TRACE("Loading constants %i: %i, %i, %i, %i\n", + TRACE_(d3d_constants)("Loading constants %i: %i, %i, %i, %i\n", i, constants[i*4], constants[i*4+1], constants[i*4+2], constants[i*4+3]);
/* TODO: Benchmark and see if it would be beneficial to store the @@ -216,7 +217,7 @@ void shader_glsl_load_constantsI( unsigned int idx = lconst->idx; GLint* values = (GLint*) lconst->value;
- TRACE("Loading local constants %i: %i, %i, %i, %i\n", idx, + TRACE_(d3d_constants)("Loading local constants %i: %i, %i, %i, %i\n", idx, values[0], values[1], values[2], values[3]);
snprintf(tmp_name, sizeof(tmp_name), "%s[%i]", prefix, idx); @@ -252,7 +253,7 @@ void shader_glsl_load_constantsB( for (i=0; i<max_constants; ++i) { if (NULL == constants_set || constants_set[i]) {
- TRACE("Loading constants %i: %i;\n", i, constants[i*4]); + TRACE_(d3d_constants)("Loading constants %i: %i;\n", i, constants[i*4]);
/* TODO: Benchmark and see if it would be beneficial to store the * locations of the constants to avoid looking up each time */ @@ -273,7 +274,7 @@ void shader_glsl_load_constantsB( unsigned int idx = lconst->idx; GLint* values = (GLint*) lconst->value;
- TRACE("Loading local constants %i: %i\n", idx, values[0]); + TRACE_(d3d_constants)("Loading local constants %i: %i\n", idx, values[0]);
snprintf(tmp_name, sizeof(tmp_name), "%s[%i]", prefix, idx); tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));