Module: wine Branch: master Commit: 5e79b0608d93546cac057ac6fcfe1e0f6c028849 URL: http://source.winehq.org/git/wine.git/?a=commit;h=5e79b0608d93546cac057ac6fc...
Author: Rico Schüller kgbricola@web.de Date: Fri Jan 9 11:23:04 2009 +0100
wined3d: Add a checkGLcall() after glReadBuffer.
---
dlls/wined3d/surface.c | 1 + 1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 771291f..dea6c0a 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -963,6 +963,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This) TRACE("Locking offscreen render target\n"); ENTER_GL(); glReadBuffer(device->offscreenBuffer); + checkGLcall("glReadBuffer"); LEAVE_GL(); }