Module: wine Branch: master Commit: e3db02d0cb55155044bff1b3d4851124dad20a73 URL: https://source.winehq.org/git/wine.git/?a=commit;h=e3db02d0cb55155044bff1b3d...
Author: Anton Baskanov baskanov@gmail.com Date: Tue Aug 31 23:26:25 2021 +0700
wined3d: Simplify the odd line condition in gen_yv12_read().
Signed-off-by: Anton Baskanov baskanov@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c760d519b30..fb809052d83 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -12624,7 +12624,7 @@ static void gen_yv12_read(struct wined3d_string_buffer *buffer, /* Read odd lines from the right side (add 0.5 to the x coordinate). Keep * in mind that each line of the chroma plane corresponds to 2 lines of the * resulting image. */ - shader_addline(buffer, " if (fract(floor(texcoord.y * size.y) * 0.25 + 1.0 / 6.0) >= 0.5)\n"); + shader_addline(buffer, " if (fract(texcoord.y * size.y * 0.25) >= 0.5)\n"); shader_addline(buffer, " texcoord.x += 0.5;\n");
/* Clamp, keep the half pixel origin in mind. */