Module: wine Branch: master Commit: e4f91774ac3a783b3df44c7d47898d8f71b23e98 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e4f91774ac3a783b3df44c7d47...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Dec 6 00:03:02 2011 +0100
wined3d: Remove fglrx GLSL constant quirks.
Fglrx does not support r500 and earlier GPUs any longer, making those quirks obsolete and a problem for r300g.
---
dlls/wined3d/directx.c | 9 +-------- 1 files changed, 1 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index e8cce94..43cbc52 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -807,8 +807,6 @@ static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
static void quirk_amd_dx9(struct wined3d_gl_info *gl_info) { - quirk_arb_constants(gl_info); - /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL). * If real NP2 textures are used, the driver falls back to software. We could just remove the @@ -826,11 +824,6 @@ static void quirk_amd_dx9(struct wined3d_gl_info *gl_info) gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE; } - - /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although - * it is generally more efficient. Reserve just 8 constants. */ - TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n"); - gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 8); }
static void quirk_no_np2(struct wined3d_gl_info *gl_info) @@ -932,7 +925,7 @@ static const struct driver_quirk quirk_table[] = { match_amd_r300_to_500, quirk_amd_dx9, - "AMD GLSL constant and normalized texrect quirk" + "AMD normalized texrect quirk" }, /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are * used it falls back to software. While the compiler can detect if the shader uses all declared