Module: wine Branch: master Commit: ce4b63dc8802e93bd72a4bd967845a9bfc447144 URL: https://source.winehq.org/git/wine.git/?a=commit;h=ce4b63dc8802e93bd72a4bd96...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jun 3 15:58:08 2020 +0430
wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in glsl_blitter_supported().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ddb76143b5..66e90b1768 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -12975,7 +12975,7 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id) { - if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) + if (dst_format->depth_size || dst_format->stencil_size) blit_op = WINED3D_BLIT_OP_DEPTH_BLIT; else blit_op = WINED3D_BLIT_OP_COLOR_BLIT;