Module: wine Branch: master Commit: 0ce1d59a80c68685d8df74a83f87f0317cda0480 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0ce1d59a80c68685d8df74a83f...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Oct 19 01:42:00 2015 +0200
d3d10core/tests: Check that shader resource views implement ID3D10ShaderResourceView1.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d10core/tests/device.c | 8 ++++++++ 1 file changed, 8 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index e899206..dadf113 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -926,6 +926,10 @@ static void test_create_shader_resource_view(void) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp);
+ hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Shader resource view should implement ID3D10ShaderResourceView1.\n"); + if (SUCCEEDED(hr)) IUnknown_Release(iface); hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Shader resource view should implement ID3D11ShaderResourceView.\n"); @@ -960,6 +964,10 @@ static void test_create_shader_resource_view(void) U(srv_desc).Texture2D.MostDetailedMip); ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
+ hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Shader resource view should implement ID3D10ShaderResourceView1.\n"); + if (SUCCEEDED(hr)) IUnknown_Release(iface); hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Shader resource view should implement ID3D11ShaderResourceView.\n");