Module: wine Branch: master Commit: b2d1d1694da76820abf5efb616d5bbf2253d3aaa URL: https://source.winehq.org/git/wine.git/?a=commit;h=b2d1d1694da76820abf5efb61...
Author: Connor McAdams conmanx360@gmail.com Date: Mon Mar 16 14:06:59 2020 -0400
d2d1: Make sure arc fill vertex buffer has correct BindFlag.
Signed-off-by: Connor McAdams conmanx360@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d2d1/device.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c index c3decf6fbd..146f7009da 100644 --- a/dlls/d2d1/device.c +++ b/dlls/d2d1/device.c @@ -1008,6 +1008,7 @@ static void d2d_device_context_fill_geometry(struct d2d_device_context *render_t if (geometry->fill.arc_vertex_count) { buffer_desc.ByteWidth = geometry->fill.arc_vertex_count * sizeof(*geometry->fill.arc_vertices); + buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER; buffer_data.pSysMem = geometry->fill.arc_vertices;
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))