Module: wine Branch: master Commit: a5fb297ae46fea06d5354901c1b3ab2ae39a2ec6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a5fb297ae46fea06d5354901c1...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Mar 14 13:16:01 2017 +0100
d3d9/tests: Add test for vertex textures.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/tests/visual.c | 129 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 129 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 2fa3032..59a2e7d 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -22408,6 +22408,134 @@ static void test_drawindexedprimitiveup(void) DestroyWindow(window); }
+static void test_vertex_texture(void) +{ + static const D3DVERTEXELEMENT9 decl_elements[] = + { + {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, + D3DDECL_END() + }; + static const struct vec3 quad[] = + { + {-1.0f, -1.0f, 0.0f}, + {-1.0f, 1.0f, 0.0f}, + { 1.0f, -1.0f, 0.0f}, + { 1.0f, 1.0f, 0.0f}, + }; + static const DWORD vs_code[] = + { + 0xfffe0300, /* vs_3_0 */ + 0x05000051, 0xa00f0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0, 0, 0, 0 */ + 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ + 0x0200001f, 0x90000000, 0xa00f0800, /* dcl_2d s0 */ + 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ + 0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */ + 0x0300005f, 0xe00f0001, 0xa0000000, 0xa0e40800, /* texldl o1, c0.x, s0 */ + 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ + 0x0000ffff, /* end */ + }; + static const DWORD ps_code[] = + { + 0xffff0300, /* ps_3_0 */ + 0x0200001f, 0x8000000a, 0x900f0000, /* dcl_color v0 */ + 0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */ + 0x0000ffff, /* end */ + }; + static const DWORD texture_data[4] = {0x00ffff00, 0x00ffff00, 0x00ffff00, 0x00ffff00}; + IDirect3DVertexDeclaration9 *declaration; + IDirect3DTexture9 *texture; + IDirect3DVertexShader9 *vs; + IDirect3DPixelShader9 *ps; + IDirect3DDevice9 *device; + D3DLOCKED_RECT lr; + IDirect3D9 *d3d; + D3DCOLOR color; + ULONG refcount; + D3DCAPS9 caps; + HWND window; + HRESULT hr; + + window = create_window(); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create D3D object.\n"); + + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create D3D device.\n"); + IDirect3D9_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0) || caps.PixelShaderVersion < D3DPS_VERSION(3, 0)) + { + skip("SM3 is not supported.\n"); + goto done; + } + if (!(caps.VertexTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT) + || !(caps.VertexTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)) + { + skip("Vertex texture point filtering is not supported, caps %#x.\n", caps.VertexTextureFilterCaps); + goto done; + } + hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); + if (hr != D3D_OK) + { + skip("No vertex texture fetch support for D3DFMT_A8R8G8B8, hr %#x.\n", hr); + goto done; + } + + hr = IDirect3DDevice9_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); + ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr); + memset(&lr, 0, sizeof(lr)); + hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0); + ok(hr == D3D_OK, "Failed to lock texture, hr %#x.\n", hr); + memcpy(lr.pBits, texture_data, sizeof(texture_data)); + hr = IDirect3DTexture9_UnlockRect(texture, 0); + ok(hr == D3D_OK, "Failed to unlock texture, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetTexture(device, D3DVERTEXTEXTURESAMPLER0, (IDirect3DBaseTexture9 *)texture); + ok(hr == D3D_OK, "Failed to set texture, hr %#x.\n", hr); + + hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &declaration); + ok(SUCCEEDED(hr), "Failed to create vertex declaration, hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateVertexShader(device, vs_code, &vs); + ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); + hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &ps); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration); + ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetVertexShader(device, vs); + ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetPixelShader(device, ps); + ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + color = getPixelColor(device, 160, 360); + ok(color == texture_data[0], "Got unexpected color 0x%08x.\n", color); + + IDirect3DPixelShader9_Release(ps); + IDirect3DVertexShader9_Release(vs); + IDirect3DTexture9_Release(texture); + IDirect3DVertexDeclaration9_Release(declaration); +done: + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER9 identifier; @@ -22537,4 +22665,5 @@ START_TEST(visual) test_max_index16(); test_backbuffer_resize(); test_drawindexedprimitiveup(); + test_vertex_texture(); }