Module: wine Branch: master Commit: 81e7e6cc1fb78c1de5855b699b335a47b8efff56 URL: http://source.winehq.org/git/wine.git/?a=commit;h=81e7e6cc1fb78c1de5855b699b...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Nov 9 12:35:28 2016 +0100
d3d10core/tests: Remove test_buffer_data_init().
This test fails consistently on Windows 10 with Intel GPU, and MSDN says that the initial content of the resource memory is undefined. Moreover, failures in other tests have shown that the initial buffer data is not always initialized on other vendors GPUs.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d10core/tests/device.c | 28 ---------------------------- 1 file changed, 28 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index fbce77d..0633470 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -6931,33 +6931,6 @@ static void test_copy_subresource_region(void) release_test_context(&test_context); }
-static void test_buffer_data_init(void) -{ - struct resource_readback rb; - ID3D10Buffer *buffer; - ID3D10Device *device; - unsigned int i; - - if (!(device = create_device())) - { - skip("Failed to create device.\n"); - return; - } - - buffer = create_buffer(device, D3D10_BIND_SHADER_RESOURCE, 1024, NULL); - - get_buffer_readback(buffer, &rb); - for (i = 0; i < rb.width; ++i) - { - DWORD r = get_readback_color(&rb, i / sizeof(DWORD), 0); - ok(!r, "Got unexpected result %#x at offset %u.\n", r, i); - } - release_resource_readback(&rb); - - ID3D10Buffer_Release(buffer); - ID3D10Device_Release(device); -} - static void test_texture_data_init(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -9753,7 +9726,6 @@ START_TEST(device) test_fragment_coords(); test_update_subresource(); test_copy_subresource_region(); - test_buffer_data_init(); test_texture_data_init(); test_check_multisample_quality_levels(); test_cb_relative_addressing();