Module: wine Branch: master Commit: 928110e5128e6365ffcb27fd4b398df3e6e065e1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=928110e5128e6365ffcb27fd4b...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Mar 26 20:55:59 2017 +0200
wined3d: Use blit_shader.blit_surface() in swapchain_blit().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/swapchain.c | 15 +++------------ 1 file changed, 3 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index a52edf6..37f0a27 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -368,23 +368,14 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain, { struct wined3d_device *device = swapchain->device; struct wined3d_context *context2; - RECT r; - - context2 = context_acquire(device, texture, 0); - context_apply_blit_state(context2, device); - - r = *dst_rect; - surface_translate_drawable_coords(back_buffer, swapchain->win_handle, &r);
if (is_complex_fixup(texture->resource.format->color_fixup)) filter = WINED3D_TEXF_NONE;
- context_apply_fbo_state_blit(context2, GL_FRAMEBUFFER, back_buffer, NULL, WINED3D_LOCATION_DRAWABLE); - context_set_draw_buffer(context, GL_BACK); + context2 = context_acquire(device, texture, 0);
- device->blitter->set_shader(device->blit_priv, context2, back_buffer, NULL); - draw_textured_quad(back_buffer, context2, src_rect, &r, filter); - device->blitter->unset_shader(context->gl_info); + device->blitter->blit_surface(device, WINED3D_BLIT_OP_COLOR_BLIT, context2, back_buffer, + src_rect, back_buffer, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter); checkGLcall("Swapchain present blit(manual)\n");
context_release(context2);