Module: docs Branch: master Commit: 5b3b3d20519bebf071988541dee68d6899cf8c1c URL: http://source.winehq.org/git/docs.git/?a=commit;h=5b3b3d20519bebf071988541de...
Author: André Hentschel nerv@dawncrow.de Date: Mon Jan 16 23:01:51 2012 +0100
wineusr: Rewrite WineCfg Audio tab documentation.
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en/wineusr-configuring.sgml | 21 ++++++--------------- 1 files changed, 6 insertions(+), 15 deletions(-)
diff --git a/en/wineusr-configuring.sgml b/en/wineusr-configuring.sgml index 56f7923..02d30e6 100644 --- a/en/wineusr-configuring.sgml +++ b/en/wineusr-configuring.sgml @@ -334,23 +334,14 @@ <sect2> <title>Audio Settings</title> <para> - Wine can work with quite a few different audio subsystems - which you can choose under the "Audio" tab. winecfg figures out all - available drivers for you, but you can manually select which driver - will be used. Older - Linux distributions using the 2.4 kernel or earlier typically - use the "OSS" driver. Usually 2.6 kernels have switched to "ALSA". - The "aRts" driver was recently deactivated due to the general lack - of maintenance of the "aRts" subsystem. - If you're using GNOME you can probably use EsounD. The OSS and ALSA - audio drivers get the most testing, so it's recommended you stick - with them if possible. - If you need to use "Jack", "NAS" or "CoreAudio" you probably already know why. + Wine can work with quite a few different audio subsystems. + You can see the selected driver that Wine figures out for you + under the "Audio" tab. </para> <para> - DirectSound settings are primarily used by games. You can - choose what level of hardware acceleration you'd like, but - for most people "Full" is fine. + You can manually select which device will be used for + Output, Input, Voice output and Voice input. For example you can choose + the digital output of your sound device instead of the analog one. </para> </sect2> <sect2>