Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 9b375b3d by Henri Verbeet at 2025-09-01T15:15:32+02:00 vkd3d-shader/glsl: Implement VSIR_OP_UREM.
- - - - - 05b58c99 by Henri Verbeet at 2025-09-01T15:15:32+02:00 vkd3d-shader/glsl: Handle SV_INSTANCE_ID inputs.
- - - - - b9b99205 by Henri Verbeet at 2025-09-01T15:15:32+02:00 vkd3d-shader/glsl: Implement support for VKD3DSPR_SAMPLEMASK registers.
- - - - - 392da43d by Henri Verbeet at 2025-09-01T15:15:32+02:00 vkd3d-shader/ir: Remove VSIR_OP_DCL_INPUT_PRIMITIVE instructions.
- - - - - 979d7e4b by Henri Verbeet at 2025-09-01T15:15:32+02:00 vkd3d-shader/ir: Remove VSIR_OP_DCL_OUTPUT_TOPOLOGY instructions.
- - - - -
7 changed files:
- libs/vkd3d-shader/glsl.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/spirv.c - tests/hlsl/arithmetic-int-uniform.shader_test - tests/hlsl/coverage.shader_test - tests/hlsl/instance-id.shader_test - tests/hlsl/rasteriser-ordered-views.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/71ed37f26d38fdc796901345165a2...