Module: wine Branch: master Commit: f1d4d8c49dddc4d47e879eba71986b974f3ff86d URL: http://source.winehq.org/git/wine.git/?a=commit;h=f1d4d8c49dddc4d47e879eba71...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Mar 20 09:19:26 2014 +0100
d3d9/tests: Use a separate device for pretransformed_varying_test().
---
dlls/d3d9/tests/visual.c | 37 +++++++++++++++++++++++++++++++++---- 1 file changed, 33 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index b3abd87..bd49c49 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -6299,7 +6299,7 @@ static void nested_loop_test(IDirect3DDevice9 *device) IDirect3DVertexShader9_Release(vshader); }
-static void pretransformed_varying_test(IDirect3DDevice9 *device) +static void pretransformed_varying_test(void) { /* dcl_position: fails to compile */ static const DWORD blendweight_code[] = @@ -6483,9 +6483,33 @@ static void pretransformed_varying_test(IDirect3DDevice9 *device) }, }; IDirect3DVertexDeclaration9 *decl; - HRESULT hr; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; unsigned int i; + ULONG refcount; + D3DCAPS9 caps; DWORD color; + HWND window; + HRESULT hr; + + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0) || caps.VertexShaderVersion < D3DVS_VERSION(3, 0)) + { + skip("No shader model 3 support, skipping tests.\n"); + IDirect3DDevice9_Release(device); + goto done; + }
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr); @@ -6498,7 +6522,7 @@ static void pretransformed_varying_test(IDirect3DDevice9 *device) { IDirect3DPixelShader9 *shader;
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, tests[i].shader_code, &shader); @@ -6540,6 +6564,11 @@ static void pretransformed_varying_test(IDirect3DDevice9 *device) }
IDirect3DVertexDeclaration9_Release(decl); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); }
static void test_compare_instructions(IDirect3DDevice9 *device) @@ -15843,7 +15872,6 @@ START_TEST(visual) unbound_sampler_test(device_ptr); if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) { nested_loop_test(device_ptr); - pretransformed_varying_test(device_ptr); } else { skip("No ps_3_0 or vs_3_0 support\n"); } @@ -15857,6 +15885,7 @@ START_TEST(visual) cleanup_device(device_ptr); device_ptr = NULL;
+ pretransformed_varying_test(); vface_register_test(); vpos_register_test(); multiple_rendertargets_test();