Module: wine Branch: master Commit: 5437cb01f1fc7043349587ede9b156879798eb7a URL: http://source.winehq.org/git/wine.git/?a=commit;h=5437cb01f1fc7043349587ede9...
Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Fri Feb 15 22:55:36 2008 +0000
wined3d: Add SURFACE_BUSY support to *_Blt.
---
dlls/wined3d/surface.c | 6 ++++++ 1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index be464eb..e241a85 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3436,6 +3436,12 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *Dest TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, SrcSurface, SrcRect, Flags, DDBltFx); TRACE("(%p): Usage is %s\n", This, debug_d3dusage(This->resource.usage));
+ if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) + { + WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); + return WINEDDERR_SURFACEBUSY; + } + /* Accessing the depth stencil is supposed to fail between a BeginScene and EndScene pair, * except depth blits, which seem to work */