Module: wine Branch: master Commit: bc6907ee5862a2536c8d07f75257c32c2dfaf01c URL: https://gitlab.winehq.org/wine/wine/-/commit/bc6907ee5862a2536c8d07f75257c32...
Author: Zebediah Figura zfigura@codeweavers.com Date: Wed Jul 13 19:00:57 2022 -0500
wined3d: Require tessellation shaders to create a feature level 11.0 device.
---
dlls/wined3d/adapter_vk.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 45b29e8dd97..376f162cb8c 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -2261,6 +2261,12 @@ static bool feature_level_10_supported(const struct wined3d_physical_device_info && info->vertex_divisor_features.vertexAttributeInstanceRateZeroDivisor; }
+static bool feature_level_11_supported(const struct wined3d_physical_device_info *info, unsigned int shader_model) +{ + return shader_model >= 5 + && info->features2.features.tessellationShader; +} + static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_physical_device_info *info, const struct shader_caps *shader_caps) { @@ -2283,7 +2289,7 @@ static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_p if (!feature_level_10_supported(info, shader_model)) return WINED3D_FEATURE_LEVEL_9_3;
- if (shader_model <= 4) + if (!feature_level_11_supported(info, shader_model)) return WINED3D_FEATURE_LEVEL_10_1;
return WINED3D_FEATURE_LEVEL_11_1;