Module: wine Branch: master Commit: 5fe58921bfbee6f1ea12db800ff0534f86129bd3 URL: https://source.winehq.org/git/wine.git/?a=commit;h=5fe58921bfbee6f1ea12db800...
Author: Zebediah Figura zfigura@codeweavers.com Date: Thu Jul 22 11:50:44 2021 -0500
wined3d: Separate a helper to update Vulkan sampler bindings.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context_vk.c | 23 +++++++++++++++++------ 1 file changed, 17 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index 23c249c682c..0d38b9eb5ea 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -2784,6 +2784,21 @@ static bool wined3d_shader_descriptor_writes_vk_add_uav_counter_write( VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, NULL, NULL, &uav_vk->vk_counter_view); }
+static bool wined3d_shader_descriptor_writes_vk_add_sampler_write(struct wined3d_shader_descriptor_writes_vk *writes, + struct wined3d_context_vk *context_vk, VkDescriptorSet vk_descriptor_set, const struct wined3d_state *state, + const struct wined3d_shader_resource_binding *binding) +{ + struct wined3d_sampler *sampler; + + if (!(sampler = state->sampler[binding->shader_type][binding->resource_idx])) + sampler = context_vk->c.device->null_sampler; + if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx, + VK_DESCRIPTOR_TYPE_SAMPLER, NULL, &wined3d_sampler_vk(sampler)->vk_image_info, NULL)) + return false; + wined3d_context_vk_reference_sampler(context_vk, wined3d_sampler_vk(sampler)); + return true; +} + static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *context_vk, VkCommandBuffer vk_command_buffer, const struct wined3d_state *state, enum wined3d_pipeline pipeline) { @@ -2796,7 +2811,6 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con VkPipelineLayout vk_pipeline_layout; VkPipelineBindPoint vk_bind_point; VkDescriptorSet vk_descriptor_set; - struct wined3d_sampler *sampler; VkResult vr; size_t i;
@@ -2859,12 +2873,9 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con break;
case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER: - if (!(sampler = state->sampler[binding->shader_type][binding->resource_idx])) - sampler = context_vk->c.device->null_sampler; - if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx, - VK_DESCRIPTOR_TYPE_SAMPLER, NULL, &wined3d_sampler_vk(sampler)->vk_image_info, NULL)) + if (!wined3d_shader_descriptor_writes_vk_add_sampler_write(writes, + context_vk, vk_descriptor_set, state, binding)) return false; - wined3d_context_vk_reference_sampler(context_vk, wined3d_sampler_vk(sampler)); break;
default: