Module: wine Branch: master Commit: 84143c8ff5dd633743e462c62f49b90081cbbb4f URL: http://source.winehq.org/git/wine.git/?a=commit;h=84143c8ff5dd633743e462c62f...
Author: Rico Schüller kgbricola@web.de Date: Wed Oct 27 21:33:30 2010 +0200
include: Move D3D_NAME to d3dcommon.h.
---
include/d3d10shader.h | 19 ++----------------- include/d3dcommon.idl | 48 ++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 50 insertions(+), 17 deletions(-)
diff --git a/include/d3d10shader.h b/include/d3d10shader.h index 0863a3c..cfae6ae 100644 --- a/include/d3d10shader.h +++ b/include/d3d10shader.h @@ -85,23 +85,6 @@ typedef enum _D3D10_SHADER_INPUT_TYPE D3D10_SIT_SAMPLER = 3 } D3D10_SHADER_INPUT_TYPE, *LPD3D10_SHADER_INPUT_TYPE;
-typedef enum D3D10_NAME -{ - D3D10_NAME_UNDEFINED = 0, - D3D10_NAME_POSITION = 1, - D3D10_NAME_CLIP_DISTANCE = 2, - D3D10_NAME_CULL_DISTANCE = 3, - D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4, - D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5, - D3D10_NAME_VERTEX_ID = 6, - D3D10_NAME_PRIMITIVE_ID = 7, - D3D10_NAME_INSTANCE_ID = 8, - D3D10_NAME_IS_FRONT_FACE = 9, - D3D10_NAME_SAMPLE_INDEX = 10, - D3D10_NAME_TARGET = 64, - D3D10_NAME_DEPTH = 65, -} D3D10_NAME; - /* These are defined as version-neutral in d3dcommon.h */ typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO; @@ -116,6 +99,8 @@ typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
+typedef D3D_NAME D3D10_NAME; + typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; typedef ID3DInclude ID3D10Include; typedef ID3DInclude *LPD3D10INCLUDE; diff --git a/include/d3dcommon.idl b/include/d3dcommon.idl index dbd683c..f5ea54e 100644 --- a/include/d3dcommon.idl +++ b/include/d3dcommon.idl @@ -189,3 +189,51 @@ typedef enum D3D_RESOURCE_RETURN_TYPE D3D11_RETURN_TYPE_DOUBLE, D3D11_RETURN_TYPE_CONTINUED, } D3D_RESOURCE_RETURN_TYPE; + +typedef enum D3D_NAME +{ + D3D_NAME_UNDEFINED, + D3D_NAME_POSITION, + D3D_NAME_CLIP_DISTANCE, + D3D_NAME_CULL_DISTANCE, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D_NAME_VIEWPORT_ARRAY_INDEX, + D3D_NAME_VERTEX_ID, + D3D_NAME_PRIMITIVE_ID, + D3D_NAME_INSTANCE_ID, + D3D_NAME_IS_FRONT_FACE, + D3D_NAME_SAMPLE_INDEX, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH, + D3D_NAME_COVERAGE, + D3D_NAME_DEPTH_GREATER_EQUAL, + D3D_NAME_DEPTH_LESS_EQUAL, + D3D10_NAME_UNDEFINED = 0, + D3D10_NAME_POSITION, + D3D10_NAME_CLIP_DISTANCE, + D3D10_NAME_CULL_DISTANCE, + D3D10_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D10_NAME_VIEWPORT_ARRAY_INDEX, + D3D10_NAME_VERTEX_ID, + D3D10_NAME_PRIMITIVE_ID, + D3D10_NAME_INSTANCE_ID, + D3D10_NAME_IS_FRONT_FACE, + D3D10_NAME_SAMPLE_INDEX, + D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + D3D10_NAME_TARGET = 64, + D3D10_NAME_DEPTH, + D3D10_NAME_COVERAGE, + D3D11_NAME_DEPTH_GREATER_EQUAL, + D3D11_NAME_DEPTH_LESS_EQUAL, +} D3D_NAME;