Module: wine Branch: master Commit: beccf3758692cb48b7ac8bc30265ae36d0e50771 URL: http://source.winehq.org/git/wine.git/?a=commit;h=beccf3758692cb48b7ac8bc302...
Author: Dylan Smith dylan.ah.smith@gmail.com Date: Tue Jun 24 14:09:50 2008 -0400
winemine: The number of mines should be visible before first choice.
There were a few lines of code that I removed that explicitly kept the number of mines and the timer unlit before the game started. This isn't consistent with Windows, so I don't know what the purpose was for doing this. In fact, it prevents the number of mines from being shown ahead of time, which is useful information.
---
programs/winemine/main.c | 5 ----- 1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/programs/winemine/main.c b/programs/winemine/main.c index 6c90519..13311c7 100644 --- a/programs/winemine/main.c +++ b/programs/winemine/main.c @@ -704,11 +704,6 @@ void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y ) led[i] = 10; }
- /* use unlit led if not playing */ - if( p_board->status == WAITING ) - for( i = 0; i < 3; i++ ) - led[i] = 11; - hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
for( i = 0; i < 3; i++ ) {