Module: wine Branch: master Commit: 91a615ee4dc4efb7ef9929d6422421ccd2f039e4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=91a615ee4dc4efb7ef9929d642...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Apr 29 22:02:46 2014 +0200
ddraw: Disable lighting when a 0 material handle is set.
---
dlls/ddraw/device.c | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 88142a9..925d97e 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -3571,15 +3571,11 @@ static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *if
static void setup_lighting(const struct d3d_device *device, DWORD fvf, DWORD flags) { - BOOL enable; + BOOL enable = TRUE;
/* Ignore the D3DFVF_XYZRHW case here, wined3d takes care of that */ - if (flags & D3DDP_DONOTLIGHT) + if (!device->material || !(fvf & D3DFVF_NORMAL) || (flags & D3DDP_DONOTLIGHT)) enable = FALSE; - else if (!(fvf & D3DFVF_NORMAL)) - enable = FALSE; - else - enable = TRUE;
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_LIGHTING, enable); }