Module: wine Branch: master Commit: 46f20e419890b988a55089dc291d00221ff449ac URL: https://source.winehq.org/git/wine.git/?a=commit;h=46f20e419890b988a55089dc2...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sat Feb 10 01:00:40 2018 +0330
ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on textures.
Like buffers, WINED3D_RESOURCE_ACCESS_MAP is not currently enforced on 2D textures in wined3d.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/ddraw/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index e51f9d8..009ccc0 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -6011,7 +6011,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE; wined3d_desc.multisample_quality = 0; wined3d_desc.usage = 0; - wined3d_desc.access = WINED3D_RESOURCE_ACCESS_GPU; + wined3d_desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP; wined3d_desc.width = desc->dwWidth; wined3d_desc.height = desc->dwHeight; wined3d_desc.depth = 1;