Module: wine Branch: master Commit: 11fd358cc6865dd5f9d305e284260894dfd2f76f URL: http://source.winehq.org/git/wine.git/?a=commit;h=11fd358cc6865dd5f9d305e284...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Jun 25 10:24:54 2009 +0200
wined3d: Make sure we have an active GL context in delete_opengl_contexts().
---
dlls/wined3d/device.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 04a453e..48d49a8 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6971,6 +6971,8 @@ void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain_ UINT i; IWineD3DBaseShaderImpl *shader;
+ ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD); + IWineD3DDevice_EnumResources(iface, reset_unload_resources, NULL); LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) { This->shader_backend->shader_destroy((IWineD3DBaseShader *) shader);