Module: wine Branch: master Commit: c9f82b9817178a06af91694e43c440721a16f32a URL: http://source.winehq.org/git/wine.git/?a=commit;h=c9f82b9817178a06af91694e43...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Apr 9 01:55:27 2007 +0200
wined3d: Set the stream offset to 0 in DrawPrimitiveUP/DrawIndexedPrimitiveUP.
---
dlls/wined3d/device.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a463b1a..459a0d7 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4407,6 +4407,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
/* Note in the following, it's not this type, but that's the purpose of streamIsUP */ This->stateBlock->streamSource[0] = (IWineD3DVertexBuffer *)pVertexStreamZeroData; + This->stateBlock->streamOffset[0] = 0; This->stateBlock->streamStride[0] = VertexStreamZeroStride; This->stateBlock->streamIsUP = TRUE; This->stateBlock->loadBaseVertexIndex = 0; @@ -4449,6 +4450,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice * /* Note in the following, it's not this type, but that's the purpose of streamIsUP */ This->stateBlock->streamSource[0] = (IWineD3DVertexBuffer *)pVertexStreamZeroData; This->stateBlock->streamIsUP = TRUE; + This->stateBlock->streamOffset[0] = 0; This->stateBlock->streamStride[0] = VertexStreamZeroStride;
/* Set to 0 as per msdn. Do it now due to the stream source loading during drawPrimitive */