Module: wine Branch: master Commit: d3d9785483dd0735de2b93f3376d79b1b1d9b0b6 URL: https://source.winehq.org/git/wine.git/?a=commit;h=d3d9785483dd0735de2b93f33...
Author: Zebediah Figura zfigura@codeweavers.com Date: Mon Nov 29 18:13:42 2021 -0600
wined3d: Always set GL_PIXEL_PACK_BUFFER binding in texture2d_read_from_framebuffer().
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 060ac84b8b7..9a5b4cbff72 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -475,6 +475,11 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i checkGLcall("glBindBuffer"); offset += data.buffer_object->buffer_offset; } + else + { + GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0)); + checkGLcall("glBindBuffer"); + }
level = sub_resource_idx % texture->level_count; wined3d_texture_get_pitch(texture, level, &row_pitch, &slice_pitch);