Module: wine Branch: master Commit: ab4232c4d125b65b0a080f573ba2ee530fe4f711 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ab4232c4d125b65b0a080f573b...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Jul 22 12:28:20 2016 +0200
wined3d: Implement SM5 deriv_rtx_fine instruction.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ba3bf35..dd5ae10 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3579,6 +3579,7 @@ static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break; + case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break; case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break; default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return; } @@ -8706,7 +8707,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DST */ shader_glsl_dst, /* WINED3DSIH_DSX */ shader_glsl_map2gl, /* WINED3DSIH_DSX_COARSE */ shader_glsl_derivative, - /* WINED3DSIH_DSX_FINE */ NULL, + /* WINED3DSIH_DSX_FINE */ shader_glsl_derivative, /* WINED3DSIH_DSY */ shader_glsl_map2gl, /* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative, /* WINED3DSIH_DSY_FINE */ NULL,