Module: wine Branch: master Commit: a3931b40e7f89cf6c421fdde8f70df1b4a5b89ec URL: https://source.winehq.org/git/wine.git/?a=commit;h=a3931b40e7f89cf6c421fdde8...
Author: Zebediah Figura z.figura12@gmail.com Date: Wed Feb 26 16:39:26 2020 -0600
ddraw: Stop setting the device state when setting textures.
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/ddraw/device.c | 3 --- 1 file changed, 3 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 575050acd2..f189d32d95 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -2758,7 +2758,6 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface, if (value == 0) { wined3d_stateblock_set_texture(device->state, 0, NULL); - wined3d_device_set_texture(device->wined3d_device, 0, NULL); hr = D3D_OK; break; } @@ -4849,8 +4848,6 @@ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
wined3d_mutex_lock(); wined3d_stateblock_set_texture(device->update_state, stage, wined3d_texture); - if (!device->recording) - wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture); wined3d_mutex_unlock();
return D3D_OK;