Module: wine Branch: master Commit: 0353d031bc39393f59d47214eec3231fd2bc3554 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0353d031bc39393f59d47214ee...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Nov 23 00:22:00 2007 +0100
wined3d: Add some missing checkGLcall calls.
---
dlls/wined3d/state.c | 4 ++++ 1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 0d735cb..ce1453d 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1688,6 +1688,7 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, case GL_TEXTURE_2D: if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_2D); + checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)"); } else { glDisable(GL_TEXTURE_3D); checkGLcall("glDisable(GL_TEXTURE_3D)"); @@ -1702,6 +1703,7 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, case GL_TEXTURE_3D: if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D); + checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D)"); } else { if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { glDisable(GL_TEXTURE_CUBE_MAP_ARB); @@ -1716,6 +1718,7 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, case GL_TEXTURE_CUBE_MAP_ARB: if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB); + checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)"); } else { glDisable(GL_TEXTURE_2D); checkGLcall("glDisable(GL_TEXTURE_2D)"); @@ -1729,6 +1732,7 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, } else { if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); + checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)"); } else { glEnable(GL_TEXTURE_2D); checkGLcall("glEnable(GL_TEXTURE_2D)");