Module: wine Branch: master Commit: 3882f2d303bf06bae60ba4f3d9e04b2f59f3cee0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=3882f2d303bf06bae60ba4f3d9...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Sep 10 00:55:43 2015 +0200
d3d11: Add ID3D11ShaderResourceView interface stub.
---
dlls/d3d11/d3d11_private.h | 3 +- dlls/d3d11/view.c | 158 ++++++++++++++++++++++++++++++++++++++------- 2 files changed, 138 insertions(+), 23 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 0abd374..b5d0b72 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -188,9 +188,10 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource * const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN; struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
-/* ID3D10ShaderResourceView */ +/* ID3D11ShaderResourceView, ID3D10ShaderResourceView */ struct d3d_shader_resource_view { + ID3D11ShaderResourceView ID3D11ShaderResourceView_iface; ID3D10ShaderResourceView ID3D10ShaderResourceView_iface; LONG refcount;
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 968c27e..7410916 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -1178,65 +1178,178 @@ struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10Rend return impl_from_ID3D10RenderTargetView(iface); }
-static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface) +/* ID3D11ShaderResourceView methods */ + +struct d3d_shader_resource_view *impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface) { - return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface); + return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D11ShaderResourceView_iface); }
-/* IUnknown methods */ - -static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface, +static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_QueryInterface(ID3D11ShaderResourceView *iface, REFIID riid, void **object) { + struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
- if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView) - || IsEqualGUID(riid, &IID_ID3D10View) - || IsEqualGUID(riid, &IID_ID3D10DeviceChild) + if (IsEqualGUID(riid, &IID_ID3D11ShaderResourceView) + || IsEqualGUID(riid, &IID_ID3D11View) + || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { - IUnknown_AddRef(iface); + ID3D11ShaderResourceView_AddRef(iface); *object = iface; return S_OK; }
+ if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView) + || IsEqualGUID(riid, &IID_ID3D10View) + || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) + { + ID3D10ShaderResourceView_AddRef(&view->ID3D10ShaderResourceView_iface); + *object = &view->ID3D10ShaderResourceView_iface; + return S_OK; + } + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL; return E_NOINTERFACE; }
-static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface) +static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderResourceView *iface) { - struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface); - ULONG refcount = InterlockedIncrement(&This->refcount); + struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); + ULONG refcount = InterlockedIncrement(&view->refcount);
- TRACE("%p increasing refcount to %u.\n", This, refcount); + TRACE("%p increasing refcount to %u.\n", view, refcount);
return refcount; }
-static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface) +static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderResourceView *iface) { - struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface); - ULONG refcount = InterlockedDecrement(&This->refcount); + struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); + ULONG refcount = InterlockedDecrement(&view->refcount);
- TRACE("%p decreasing refcount to %u.\n", This, refcount); + TRACE("%p decreasing refcount to %u.\n", view, refcount);
if (!refcount) { wined3d_mutex_lock(); - wined3d_shader_resource_view_decref(This->wined3d_view); - ID3D10Resource_Release(This->resource); - ID3D10Device1_Release(This->device); - wined3d_private_store_cleanup(&This->private_store); + wined3d_shader_resource_view_decref(view->wined3d_view); + ID3D10Resource_Release(view->resource); + ID3D10Device1_Release(view->device); + wined3d_private_store_cleanup(&view->private_store); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, This); + HeapFree(GetProcessHeap(), 0, view); }
return refcount; }
+static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDevice(ID3D11ShaderResourceView *iface, + ID3D11Device **device) +{ + FIXME("iface %p, device %p stub!\n", iface, device); +} + +static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_GetPrivateData(ID3D11ShaderResourceView *iface, + REFGUID guid, UINT *data_size, void *data) +{ + struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); + + TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_get_private_data(&view->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateData(ID3D11ShaderResourceView *iface, + REFGUID guid, UINT data_size, const void *data) +{ + struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); + + TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_set_private_data(&view->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateDataInterface(ID3D11ShaderResourceView *iface, + REFGUID guid, const IUnknown *data) +{ + struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); + + TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); + + return d3d_set_private_data_interface(&view->private_store, guid, data); +} + +static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetResource(ID3D11ShaderResourceView *iface, + ID3D11Resource **resource) +{ + FIXME("iface %p, resource %p stub!\n", iface, resource); +} + +static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDesc(ID3D11ShaderResourceView *iface, + D3D11_SHADER_RESOURCE_VIEW_DESC *desc) +{ + FIXME("iface %p, desc %p stub!\n", iface, desc); +} + +static const struct ID3D11ShaderResourceViewVtbl d3d11_shader_resource_view_vtbl = +{ + /* IUnknown methods */ + d3d11_shader_resource_view_QueryInterface, + d3d11_shader_resource_view_AddRef, + d3d11_shader_resource_view_Release, + /* ID3D11DeviceChild methods */ + d3d11_shader_resource_view_GetDevice, + d3d11_shader_resource_view_GetPrivateData, + d3d11_shader_resource_view_SetPrivateData, + d3d11_shader_resource_view_SetPrivateDataInterface, + /* ID3D11View methods */ + d3d11_shader_resource_view_GetResource, + /* ID3D11ShaderResourceView methods */ + d3d11_shader_resource_view_GetDesc, +}; + +/* ID3D10ShaderResourceView methods */ + +static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface) +{ + return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface); +} + +/* IUnknown methods */ + +static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface, + REFIID riid, void **object) +{ + struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); + + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); + + return d3d11_shader_resource_view_QueryInterface(&view->ID3D11ShaderResourceView_iface, riid, object); +} + +static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface) +{ + struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); + + TRACE("iface %p.\n", iface); + + return d3d11_shader_resource_view_AddRef(&view->ID3D11ShaderResourceView_iface); +} + +static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface) +{ + struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); + + TRACE("iface %p.\n", iface); + + return d3d11_shader_resource_view_Release(&view->ID3D11ShaderResourceView_iface); +} + /* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface, @@ -1330,6 +1443,7 @@ HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, str struct wined3d_resource *wined3d_resource; HRESULT hr;
+ view->ID3D11ShaderResourceView_iface.lpVtbl = &d3d11_shader_resource_view_vtbl; view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl; view->refcount = 1;