Module: wine Branch: master Commit: 813c2737253aa05705c9e5a855a79bd8e1b3d5c0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=813c2737253aa05705c9e5a855...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon May 23 16:34:11 2011 +0200
wined3d: Fix a few function definitions.
---
dlls/wined3d/device.c | 14 +++++++------- 1 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 2c326e7..12f1023 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1888,7 +1888,7 @@ HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device, * stateblock problems. When capturing the state block, I duplicate the * hashmap, but when recording, just build a chain pretty much of commands to * be replayed. */ -HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, DWORD light_idx, const WINED3DLIGHT *light) +HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, UINT light_idx, const WINED3DLIGHT *light) { UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx); struct wined3d_light_info *object = NULL; @@ -2225,7 +2225,7 @@ HRESULT CDECL wined3d_device_set_clip_plane(struct wined3d_device *device, UINT return WINED3D_OK; }
-HRESULT CDECL wined3d_device_get_clip_plane(struct wined3d_device *device, DWORD plane_idx, float *plane) +HRESULT CDECL wined3d_device_get_clip_plane(struct wined3d_device *device, UINT plane_idx, float *plane) { TRACE("device %p, plane_idx %u, plane %p.\n", device, plane_idx, plane);
@@ -3690,7 +3690,7 @@ HRESULT CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *devi }
HRESULT CDECL wined3d_device_get_texture_stage_state(struct wined3d_device *device, - DWORD stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value) + UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value) { TRACE("device %p, stage %u, state %s, value %p.\n", device, stage, debug_d3dtexturestate(state), value); @@ -3708,7 +3708,7 @@ HRESULT CDECL wined3d_device_get_texture_stage_state(struct wined3d_device *devi }
HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, - DWORD stage, struct wined3d_texture *texture) + UINT stage, struct wined3d_texture *texture) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_texture *prev; @@ -3815,7 +3815,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, }
HRESULT CDECL wined3d_device_get_texture(struct wined3d_device *device, - DWORD stage, struct wined3d_texture **texture) + UINT stage, struct wined3d_texture **texture) { TRACE("device %p, stage %u, texture %p.\n", device, stage, texture);
@@ -5030,7 +5030,7 @@ void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device, }
HRESULT CDECL wined3d_device_get_render_target(struct wined3d_device *device, - DWORD render_target_idx, struct wined3d_surface **render_target) + UINT render_target_idx, struct wined3d_surface **render_target) { TRACE("device %p, render_target_idx %u, render_target %p.\n", device, render_target_idx, render_target); @@ -5066,7 +5066,7 @@ HRESULT CDECL wined3d_device_get_depth_stencil(struct wined3d_device *device, st }
HRESULT CDECL wined3d_device_set_render_target(struct wined3d_device *device, - DWORD render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport) + UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport) { struct wined3d_surface *prev;