Module: wine Branch: master Commit: bdfee1574e1d6134ef5a2ba40345d482ae7329d4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=bdfee1574e1d6134ef5a2ba403...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Aug 3 15:25:31 2016 +0200
wined3d: Use wined3d_texture_load_location() in surface_load_texture().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index c3a491f..8ba63fd 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2908,7 +2908,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, == WINED3D_LOCATION_TEXTURE_RGB) { FIXME_(d3d_perf)("Downloading RGB surface %p to reload it as sRGB.\n", surface); - surface_load_location(surface, context, texture->resource.map_binding); + wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding); } } else @@ -2917,7 +2917,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, == WINED3D_LOCATION_TEXTURE_SRGB) { FIXME_(d3d_perf)("Downloading sRGB surface %p to reload it as RGB.\n", surface); - surface_load_location(surface, context, texture->resource.map_binding); + wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding); } }
@@ -2925,7 +2925,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, { WARN("Trying to load a texture from sysmem, but no simple location is valid.\n"); /* Lets hope we get it from somewhere... */ - surface_load_location(surface, context, WINED3D_LOCATION_SYSMEM); + wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM); }
wined3d_texture_prepare_texture(texture, context, srgb); @@ -2943,7 +2943,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, { TRACE("Removing the pbo attached to surface %p.\n", surface);
- surface_load_location(surface, context, WINED3D_LOCATION_SYSMEM); + wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM); wined3d_texture_set_map_binding(texture, WINED3D_LOCATION_SYSMEM); }