Module: vkd3d Branch: master Commit: b19105eaeb9d919da72c5a45d37736cb5e2b4365 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/b19105eaeb9d919da72c5a45d37736...
Author: Zebediah Figura zfigura@codeweavers.com Date: Fri Feb 24 12:52:07 2023 -0600
vkd3d-shader/hlsl: Do not write DCL instructions for ps_1_* shaders.
---
libs/vkd3d-shader/hlsl_sm1.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c index 69b881c4..0afeac68 100644 --- a/libs/vkd3d-shader/hlsl_sm1.c +++ b/libs/vkd3d-shader/hlsl_sm1.c @@ -645,7 +645,7 @@ static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_ bool write_in = false, write_out = false; struct hlsl_ir_var *var;
- if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL) + if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version >= 2) write_in = true; else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3) write_in = write_out = true;