Module: wine Branch: master Commit: 7641980a9efe98a1112e773699a75090d703dea9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7641980a9efe98a1112e773699...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Apr 1 09:50:47 2014 +0200
d3d9/tests: Use an easier to debug texture in generate_bumpmap_textures().
This makes it much easier to determine what went wrong if an implementation samples from the wrong location.
---
dlls/d3d9/tests/visual.c | 103 +++++++++++++++++++++++----------------------- 1 file changed, 52 insertions(+), 51 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 80e8be9..c79e6f2 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -2165,10 +2165,7 @@ static void generate_bumpmap_textures(IDirect3DDevice9 *device) { DWORD *ptr = (DWORD *)(((BYTE *)locked_rect.pBits) + (y * locked_rect.Pitch)); for (x = 0; x < 128; ++x) { - if(y>62 && y<66 && x>62 && x<66) - *ptr++ = 0xffffffff; - else - *ptr++ = 0xff000000; + *ptr++ = D3DCOLOR_ARGB(0xff, x * 2, y * 2, 0); } } else @@ -2254,17 +2251,17 @@ static void texbem_test(void) }; static const float quad[][7] = { - {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f}, - {-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f}, - { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f}, - { 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f}, + {-1.0f, -1.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f}, + {-1.0f, 1.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f}, + { 1.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f}, + { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f}, }; static const float quad_proj[][9] = { - {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 128.0f}, - {-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 128.0f, 0.0f, 128.0f}, - { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 128.0f, 0.0f, 0.0f, 128.0f}, - { 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 128.0f, 128.0f, 0.0f, 128.0f}, + {-1.0f, -1.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 128.0f}, + {-1.0f, 1.0f, 0.1f, 0.0f, 1.0f, 0.0f, 128.0f, 0.0f, 128.0f}, + { 1.0f, -1.0f, 0.1f, 1.0f, 0.0f, 128.0f, 0.0f, 0.0f, 128.0f}, + { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 128.0f, 128.0f, 0.0f, 128.0f}, }; static const float double_quad[] = { @@ -2319,11 +2316,11 @@ static void texbem_test(void) hr = IDirect3DDevice9_SetVertexShader(device, NULL); ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff00ff, 1.0f, 0); - ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr); - for(i=0; i<2; i++) { + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed (%08x)\n", hr); + if(i) { hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT4|D3DTTFF_PROJECTED); @@ -2352,14 +2349,20 @@ static void texbem_test(void) hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
- color = getPixelColor(device, 320-32, 240); - ok(color_match(color, 0x00ffffff, 4), "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); - color = getPixelColor(device, 320+32, 240); - ok(color_match(color, 0x00ffffff, 4), "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); - color = getPixelColor(device, 320, 240-32); - ok(color_match(color, 0x00ffffff, 4), "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); - color = getPixelColor(device, 320, 240+32); - ok(color_match(color, 0x00ffffff, 4), "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); + /* The Window 8 testbot (WARP) seems to use the transposed + * D3DTSS_BUMPENVMAT matrix. */ + color = getPixelColor(device, 160, 240); + ok(color_match(color, 0x007e8000, 4) || broken(color_match(color, 0x00007e00, 4)), + "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 480, 240); + ok(color_match(color, 0x007e8000, 4) || broken(color_match(color, 0x00fe7e00, 4)), + "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 320, 120); + ok(color_match(color, 0x007e8000, 4) || broken(color_match(color, 0x0080fe00, 4)), + "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 320, 360); + ok(color_match(color, 0x007e8000, 4) || broken(color_match(color, 0x00800000, 4)), + "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); @@ -2501,8 +2504,11 @@ static void texbem_test(void) ok(SUCCEEDED(hr), "Failed to draw primitive, hr %#x.\n", hr); hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + /* The Window 8 testbot (WARP) seems to use the transposed + * D3DTSS_BUMPENVMAT matrix. */ color = getPixelColor(device, 320, 240); - ok(color == 0x00ffff00, "double texbem failed: Got color 0x%08x, expected 0x00ffff00.\n", color); + ok(color_match(color, 0x00ffff00, 1) || broken(color_match(color, 0x0000ffff, 1)), + "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); @@ -8783,11 +8789,12 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device) IDirect3DTexture9 *tex1, *tex2; D3DLOCKED_RECT locked_rect;
- static const float quad[][7] = { - {-128.0f/640.0f, -128.0f/480.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f}, - {-128.0f/640.0f, 128.0f/480.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f}, - { 128.0f/640.0f, -128.0f/480.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f}, - { 128.0f/640.0f, 128.0f/480.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f}, + static const float quad[][7] = + { + {-1.0f, -1.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f}, + {-1.0f, 1.0f, 0.1f, 0.0f, 1.0f, 0.0f, 1.0f}, + { 1.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f}, + { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f}, };
static const D3DVERTEXELEMENT9 decl_elements[] = { @@ -8880,28 +8887,22 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
- /* on MacOS(10.5.4, radeon X1600), the white dots are have color 0x00fbfbfb rather than 0x00ffffff. This is - * kinda strange since no calculations are done on the sampled colors, only on the texture coordinates. - * But since testing the color match is not the purpose of the test don't be too picky - */ - color = getPixelColor(device, 320-32, 240); - ok(color_match(color, 0x00ffffff, 4), "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color); - color = getPixelColor(device, 320+32, 240); - ok(color_match(color, 0x00ffffff, 4), "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color); - color = getPixelColor(device, 320, 240-32); - ok(color_match(color, 0x00ffffff, 4), "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color); - color = getPixelColor(device, 320, 240+32); - ok(color_match(color, 0x00ffffff, 4), "bumpmap failed: Got color 0x%08x, expected 0x00ffffff.\n", color); - color = getPixelColor(device, 320, 240); - ok(color_match(color, 0x00000000, 4), "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color); - color = getPixelColor(device, 320+32, 240+32); - ok(color_match(color, 0x00000000, 4), "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color); - color = getPixelColor(device, 320-32, 240+32); - ok(color_match(color, 0x00000000, 4), "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color); - color = getPixelColor(device, 320+32, 240-32); - ok(color_match(color, 0x00000000, 4), "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color); - color = getPixelColor(device, 320-32, 240-32); - ok(color_match(color, 0x00000000, 4), "bumpmap failed: Got color 0x%08x, expected 0x00000000.\n", color); + color = getPixelColor(device, 240, 60); + ok(color_match(color, 0x005ea000, 4), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 400, 60); + ok(color_match(color, 0x009ea000, 4), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 80, 180); + ok(color_match(color, 0x005ea000, 4), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 560, 180); + ok(color_match(color, 0x009ea000, 4), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 80, 300); + ok(color_match(color, 0x005e6000, 4), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 560, 300); + ok(color_match(color, 0x009e6000, 4), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 240, 420); + ok(color_match(color, 0x005e6000, 4), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 400, 420); + ok(color_match(color, 0x009e6000, 4), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);